#ifndef Project21_H
#define Project21_H

#include "SmallEngine.h"
#include "Sandbox.h"
// #include "ScriptCommon.h"

class Project21 : public Sandbox
{
public:
    Project21(const std::string &name = "Sandbox", CC::Scene* scene = nullptr);
	virtual ~Project21();

	virtual void OnAttach() override;
	virtual void OnDetach() override;

    virtual void OnUpdate(CC::Timestep ts, std::string renderscene = "") override;

private:
	glm::vec4 m_ClearColor = {1.0f, 1.0f, 1.0f, 1.0f};

	CC::AnimationPropertyLinear* m_anim;
	glm::vec3 m_rotate = glm::vec3(0.0);
};

#endif